Model. Paint. Render. Integrated and Accelerated.
Modo is the unique, artist-friendly 3D software that combines modeling, painting and rendering in a fused workflow for artists creating world class content in game design, film and broadcast, graphics design, architectural and design visualization, education and scientific studies. When you buy modo, you can use it on both the PC and Mac.
Model. Paint. Render. Integrated and Accelerated.
Modo is the unique, artist-friendly 3D software that combines modeling, painting and rendering in a fused workflow for artists creating world class content in game design, film and broadcast, graphics design, architectural and design visualization, education and scientific studies. When you buy modo, you can use it on both the PC and Mac.
General System Requirements
Minimum 1GB RAM
Minimum 100MB available hard disk space
(3GB required for all content and integrated training materials)
OpenGL®-enabled graphics card
Monitor resolution of 1024 x 768 or greater
DVD-ROM drive (for support materials)
Internet connection required for product activation
Adobe Photoshop CS or later required for modo ImageSynth
Model
modo's modeler is the fastest, most advanced polygonal and subdivision surface 3D modeling environment available.
modo has the fastest, most advanced polygonal and subdivision surface 3D modeling environment available, specifically designed to help you accomplish more in less time than ever before. Built as an integrated modeler, painter, and renderer, modo’s modeling features provide unparalleled versatility and customizability, all while making your work easier and more fun.
Cutting Edge Toolset
modo's robust modeling toolset provides you with simple and intuitive solutions to the most complex modeling challenges. Here are some examples of the tools that are going to make 3D modeling a more creatively inspired experience for you.
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Paint
modo's paint tools provide one of the most natural painting experiences in 3D. And by incorporating procedurals into the layering process, your creative options are nearly limitless.


With modo, you see what you're painting as you're painting, creating one of the most natural painting experiences in 3D. modo leverages GPU technology to take advantage of modern OpenGL hardware, letting you view updates to your model and paint layers immediately in modo's unique 3D viewport. Additionally, you can view your rendered model as you’re painting in the constantly updating progressive rendering window.

Shader Tree
With modo's Shader Tree technology, you can add to the complexity of surface appearances one layer at a time. And by blending procedural shaders into the Shader Tree, you can do even more with your paint and texture layers. modo's Shader Tree also allows you the freedom of painting non-destructively by utilizing the familiar functionality of layer and mask based painting found in popular 2D painting tools.
Paint Features
Real-Time Bump Map Painting

Procedural Painting

Jitter Nozzle

Render
Don't sacrifice quality for speed. With modo's integrated renderer, you get both. modo renders extremely high quality final images astonishingly fast.


modo's render engine was developed from the ground up to render the highest quality images, quickly and simply. modo comes out of the box with a streamlined and intuitive UI and great defaults to produce excellent rendered image quality. Like to tweak? Go to town and configure the renderer to your heart's content.
Seriously Fast
The modo render engine is fast. Seriously fast. It can render billions of polygons at enormous frame sizes. And when it comes to quality, options like Physically-Based Shading make the production of world class images and baked textures a natural extension of your modeling and painting. Quite simply, this is the most modern and advanced render technology available, built to cut your production time and increase your ability to flex your creative muscle.
Rendering Features
Advanced Procedural Textures
Control micropolygon tessellation via any one or combination of multiple texture layers
Control painting tools with modeling falloffs
Displacement Rendering
Interactive Preview Renderer
Orthographic Rendering
IEEE Floating Point Accuracy
Transparency with Absorption Distance
Subsurface Scattering
Anisotropic Blurred Reflections
Instance Rendering
Render Baking to Color and Normal Maps
True Lens Distortion
Physically Based Shading Model
Global Illumination
Motion Blur
Depth of Field
Fully threaded

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